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Altering the Conveyed Facial Emotion Through Automatic Reenactment of Video Portraits

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Computer Animation and Social Agents (CASA 2020)

Abstract

Current facial reenactment techniques are able to generate results with a high level of photo-realism and temporal consistency. Although the technical possibilities are rapidly progressing, recent techniques focus on achieving fast, visually plausible results. Further perceptual effects caused by altering the original facial expressivity of the recorded individual are disregarded. By investigating the influence of altered facial movements on the perception of expressions we aim to generate not only physically possible but truly believable reenactments.

In this paper we perform two experiments using a modified state-of-the-art technique to reenact a video portrait of a person with different expressions gathered from a validated database of motion captured facial expressions to better understand the impact of reenactments.

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Acknowledgements

The authors gratefully acknowledge funding by the German Science Foundation (DFG MA2555/15-1 “Immersive Digital Reality”).

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Correspondence to Colin Groth .

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Groth, C., Tauscher, JP., Castillo, S., Magnor, M. (2020). Altering the Conveyed Facial Emotion Through Automatic Reenactment of Video Portraits. In: Tian, F., et al. Computer Animation and Social Agents. CASA 2020. Communications in Computer and Information Science, vol 1300. Springer, Cham. https://doi.org/10.1007/978-3-030-63426-1_14

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  • DOI: https://doi.org/10.1007/978-3-030-63426-1_14

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-63425-4

  • Online ISBN: 978-3-030-63426-1

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