
Overview
- Explores gendered perceptions and discussions of gaming communities
- Grounded in a multilayered methodological approach
- Intervenes in generally narrow depictions and discussions of this site of games discourse in relation to gender inequalities and exclusion
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About this book
This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.
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Keywords
Table of contents (6 chapters)
Reviews
“In Gender, Masculinity and Video Gaming, we are taken into the politically charged world of video gaming and masculinity, not through simplistic takes on infamous media controversies but by a careful charting of the gaming community's engagement with gender issues. Recognising the genuine desire to see positive social change within the industry and the wider gaming community, alongside the limitations to progress so far, this important book should inform thinking on how gender inequality is further eroded moving forward.” (Mark McCormack, Professor, Sociology, University of Roehampton, UK)
“This is a timely and much needed text. Through new and original research Maloney, Roberts, and Graham explore the aftermath of the #Gamergate scandal, and suggest that this constitutes what may be a key turning point in what is the increasingly contested gamer community. This well written, theoretically and empirically informed text, explores various aspects of the evolving nature of gamer communities and identities, and points to a future where we may be seeing the start of a more inclusive space. This is therefore an important source for any scholar or student interested in gamers, game communities, and how these are changing.” (Gary Crawford, Professor, Cultural Sociology, University of Salford, UK)
Authors and Affiliations
About the authors
Steven Roberts is Associate Professor in Sociology, Monash University, Australia.
Timothy Graham is Senior Lecturer in Sociology and Communication, Queensland University of Technology, Australia.
Bibliographic Information
Book Title: Gender, Masculinity and Video Gaming
Book Subtitle: Analysing Reddit's r/gaming Community
Authors: Marcus Maloney, Steven Roberts, Timothy Graham
DOI: https://doi.org/10.1007/978-3-030-28262-2
Publisher: Palgrave Pivot Cham
eBook Packages: Literature, Cultural and Media Studies, Literature, Cultural and Media Studies (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2019
Hardcover ISBN: 978-3-030-28261-5Published: 09 December 2019
eBook ISBN: 978-3-030-28262-2Published: 23 November 2019
Edition Number: 1
Number of Pages: XI, 104
Number of Illustrations: 7 b/w illustrations
Topics: Culture and Gender, Gender Studies, Sociology, general