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A Concept of a Training Environment for Police Using VR Game Technology

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Serious Games (JCSG 2018)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11243))

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Abstract

Serious games and simulations can be used to support or supplement training, especially when training scenarios are too complex. With the novel Virtual Reality technology, training can be partially replaced and complemented by a virtual environment. This paper focuses primarily on the design of the police training. The requirements for the serious game were raised in cooperation with policemen. A virtual training environment for traffic control was developed. The initial user evaluation revealed importance of full-body tracking and intelligent virtual agents. Due to the variability of the training scenario, the effectiveness can be increased and the skills learned within the serious games are transferable to the real work tasks.

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  1. 1.

    https://youtu.be/H8AP_S8x6A0, last visited on May 31st, 2018.

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Correspondence to Polona Caserman .

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Caserman, P., Cornel, M., Dieter, M., Göbel, S. (2018). A Concept of a Training Environment for Police Using VR Game Technology. In: Göbel, S., et al. Serious Games. JCSG 2018. Lecture Notes in Computer Science(), vol 11243. Springer, Cham. https://doi.org/10.1007/978-3-030-02762-9_18

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  • DOI: https://doi.org/10.1007/978-3-030-02762-9_18

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-02761-2

  • Online ISBN: 978-3-030-02762-9

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