Abstract
Collaborative communities require a wide range of face-to-face and online communication tools. Their socio-technical systems continuously grow, driven by evolving stakeholder requirements and newly available technologies. Designing tool systems that (continue to) match authentic community needs is not trivial. Collaboration patterns can help community members specify customized systems that capture their unique requirements, while reusing lessons learnt by other communnities. Such patterns are an excellent example of combining the strengths of creativity and rationale. In this chapter, we explore the role that collaboration patterns can play in designing the socio-technical infrastructure for collaborative communities. We do so via a cross-case analysis of three Dutch social innovation communities simultaneously being set-up. Our goal with this case study is two-fold: (1) understanding what social innovation is from a socio-technical lens and (2) exploring how the rationale of collaboration patterns can be used to develop creative socio-technical solutions for working communities.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
Notes
- 1.
E.g. Redesignme (http://redesignme.com) and InSites Consulting (e.g. http://www.insites.eu)
- 2.
For example, the Dutch government has started major research programmes to explore the impact of social innovation on health, learning, and safety (http://www.nwo.nl/nwohome.nsf/pages/NWOP_7ZNHTC_Eng)
- 3.
- 4.
- 5.
In this chapter, we will refrain from further using functionality roles. These roles especially come into play when optimizing usage of tools across many cases. For example, the book “Wikipatterns” (Mader 2007) gives many examples of functionality roles needed to make effective use of wikis, independent of the particular communities of use. Examples are Champion, WikiZenMaster and WikiGardener.
- 6.
References
Alexander, C., Ishikawa, S., & Silverstein, M. (1977). A pattern language: Towns, buildings, construction. New York: Oxford University Press.
Borchers, J. O. (2000, April 2–3). Interaction design patterns: Twelve theses. In Pattern languages for interaction design: Building momentum, CHI 2000. The Hague, The Netherlands.
Carroll, J. (2010). The essential tension of creativity and rationale in software design. Human Technology, 6(1), 4–10.
De Moor, A. (2006 October). Community memory activation with collaboration patterns. In Proceedings of the 3rd Prato Community Informatics Research Network Conference (CIRN 2006). Prato, Italy.
De Moor, A. (2009, November 4–6). Collaboration patterns as building blocks for community informatics. In Proceedings of Community Informatics Research Network Conference. Prato, Italy.
De Moor, A. (2010a, October 27–29). Using collaboration patterns for contextualizing roles in community systems design. In Proceedings of the 7th Community Informatics Research Network Conference. Prato, Italy.
De Moor, A. (2010b, September 1–3). Conversations in context: A Twitter case for social media systems design. In Proceedings of I-SEMANTICS 2010. Graz, Austria: ACM.
Delugach, H., & De Moor, A. (2005, July). Difference graphs. Common semantics for sharing knowledge: Contributions to ICCS 2005. 13th International Conference on Conceptual Structures, ICCS 2005. (pp. 41–53). Kassel, Germany: Kassel University Press.
Denning, P. J., & Medina-Mora, R. (1995). Completing the loops. Interfaces, 25(3), 42–57.
Denning, P. J., & Yaholkovsky, P. (2008). Getting to “we”. Communications of the ACM, 51(4), 19.
Dixon, D. (2009). Pattern languages for CMC design. In B. Whitworth & A. de Moor (Eds.), Handbook of research on socio-technical design and social networking systems (pp. 402–415). Hershey: Information Science Reference.
Fernández, W. D., & Lehmann, H. (2005). Achieving rigour and relevance in information systems studies: Using grounded theory to investigate organizational cases. The Grounded Theory Review, 5(1), 79–107.
Fischer, G., & Shipman, F. (2011). Collaborative design rationale and social creativity in cultures of participation. Human Technology, 7(2), 164–187.
Fitzpatrick, G., & Welsh, J. (1995). Process support: Inflexible imposition or chaotic composition? Interacting with Computers, 7(2), 167–180.
Gielis, J. (2003). A generic geometric transformation that unifies a large range of natural and abstract shapes. American Journal of Botany, 90(3), 333–338.
Gruber, T. (1994). Towards principles for the design of ontologies used for knowledge sharing. In N. Guarino & R. Poli (Eds.), Formal ontology in conceptual analysis and knowledge representation. Dordrecht: Kluwer Academic.
Herrmann, T., Jahnke, I., & Loser, K.-U. (2004, May 11–14). The role concept as a basis for designing community systems. In Proceedings of COOP 2004. Hyères les Palmiers, France.
Hevner, A. R., March, S. T., Park, J., & Ram, S. (2004). Design science in information systems research. Management Information Systems Quarterly, 28(1), 75–105.
Howe, J. (2009). Crowdsourcing: Why the power of the crowd is driving the future of business. New York: Crown Business.
Kane, B.J. (2005). The case for improvisational melodic structures. Web resource. http://www.jazzpath.com/education/articles/melodicImprov.php. Accessed 24 Feb 2012.
Leadbeater, C. (2009). We-think: Mass innovation, not mass production. London: Profile Books.
Mader, S. (2007). Wikipatterns: A practical guide to improving productivity and collaboration in your organization. Indianapolis: Wiley.
McCall, R. (2010). Critical conversations: Feedback as a stimulus to creativity in software design. Human Technology, 6(1), 11–37.
Mulgan, G. (2007). Social innovation: What is it, why it matters, how it can be accelerated. London: The Young Foundation.
Murray, R., Caulier-Grice, J., & Mulgan, G. (2010). The open book of social innovation (Social innovator series: Ways to design, develop and grow social innovation). London: NESTA/Young Foundation.
Ocker, R. (2010). Promoting group creativity in requirements engineering. Human Technology, 6(1), 55–70.
Pol, E., & Ville, S. (2009). Social innovation: Buzzword or enduring term? The Journal of Socio-Economics, 38(6), 878–885.
Preece, J., & Shneiderman, B. (2009). The Reader-to-Leader framework: Motivating technology-mediated social participation. AIS Transactions on Human-Computer Interaction, 1(1), 13–32.
Schuler, D. (2008). Liberating Voices: A pattern language for communication revolution. Cambridge, MA: MIT Press.
Sowa, J. F. (1984). Conceptual structures: Information processing in mind and machine. Reading: Addison-Wesley.
Stamper, R. K. (1996). Signs, information, norms and systems. In B. Holmqvist et al. (Eds.), Signs at work (pp. 349–397). Berlin: de Gruyte.
Tapscott, D., & Williams, A. D. (2008). Wikinomics: How mass collaboration changes everything. London: Atlantic Books.
Thomas, D. M., Bostrom, R. P., & Gouge, M. (2007). Making knowledge work in virtual teams. Communications of the ACM, 50(11), 85–90.
Urquhart, C. (2001). An encounter with grounded theory: Tackling the practical and philosophical issues. In E. M. Trauth (Ed.), Qualitative research in information systems: Issues and trends (pp. 104–140). Hershey: Idea Group Publishing.
Walls, J., Widmeyer, G. R., & El Sawy, O. A. (1992). Building an information system design theory for vigilant EIS. Information Systems Research, 3(1), 36–59.
West, J., & Lakhani, K. R. (2008). Getting clear about communities in open innovation. Industry and Innovation, 15(2), 223–231.
Whitworth, B. (2006). Socio-technical systems. In C. Ghaoui (Ed.), Encyclopedia of human computer interaction (pp. 559–566). Hershey: Idea Group Reference.
Winograd, T., & Flores, F. (1986). Understanding computers and cognition: A new foundation for design. Norwood, NJ: Ablex Pub. Corp.
Witney, D., & Smallbone, T. (2011). Wiki work: Can using wikis enhance student collaboration for group assignment tasks? Innovations in Education and Teaching International, 48, 101–110.
Yin, R. K. (1994). Case study research: Design and methods (Applied social research methods series 2nd ed.). Thousand Oaks: Sage.
Zaugg, H., West, R. E., Tateishi, I., & Randall, D. L. (2011). Mendeley: Creating communities of scholarly inquiry through research collaboration. TechTrends, 55, 32–36.
Zhao, D., & Rosson, M. B. (2009). How and why people twitter: The role that micro-blogging plays in informal communication at work. In Proceedings of the ACM 2009 International conference on supporting group work (pp. 243–252). Sanibel Island, Florida, USA: ACM.
Acknowledgments
The author wishes to thank all participants in the Genicap, SafeCity and Dementia Experience cases for their many contributions and insights. Also, the support of Midpoint Brabant, the Municipality of Tilburg, and the Tilburg University/Tilburg Social Innovation Lab for making the Social Innovation Award possible in the first place is gratefully acknowledged. The continued and enthusiastic support of all by taking the lessons learnt to the next level in the recently established Social Innovation Award Academy is another great example of social innovation-in-action.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag London
About this chapter
Cite this chapter
de Moor, A. (2013). Creativity Meets Rationale: Collaboration Patterns for Social Innovation. In: Carroll, J. (eds) Creativity and Rationale. Human–Computer Interaction Series, vol 20. Springer, London. https://doi.org/10.1007/978-1-4471-4111-2_18
Download citation
DOI: https://doi.org/10.1007/978-1-4471-4111-2_18
Published:
Publisher Name: Springer, London
Print ISBN: 978-1-4471-4110-5
Online ISBN: 978-1-4471-4111-2
eBook Packages: Computer ScienceComputer Science (R0)