Abstract
In the previous chapter, we looked at how components could be created, configured, and arranged inside a container such as a JFrame. However, none of the components in the examples were able to process any events from the user. In this chapter, we will see how to write code than can respond to events such as buttons being pressed, text fields being changed, and the movements of the mouse.
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© 2012 Springer-Verlag London Limited
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Parsons, D. (2012). Event-Driven Programming. In: Foundational Java. Springer, London. https://doi.org/10.1007/978-1-4471-2479-5_18
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DOI: https://doi.org/10.1007/978-1-4471-2479-5_18
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Publisher Name: Springer, London
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Online ISBN: 978-1-4471-2479-5
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