Abstract
The user interfaces in virtual environments depend on the work task given by specific applications and the adaptation to the human senses. This paper describes a method for work task analysis and selection of interaction devices for the design of user interfaces in virtual environments. The method takes into consideration degrees of freedom in the interaction process and the human senses. Characteristic is the systematic process for the designer. The method will be described and the results in an experimental environment discussed.
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© 1998 Springer-Verlag Berlin Heidelberg
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Flaig, T. (1998). Work Task Analysis and Selection of Interaction Devices in Virtual Environments. In: Heudin, JC. (eds) Virtual Worlds. VW 1998. Lecture Notes in Computer Science(), vol 1434. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-68686-X_8
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DOI: https://doi.org/10.1007/3-540-68686-X_8
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