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  • © 1992

The Use of Projective Geometry in Computer Graphics

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Part of the book series: Lecture Notes in Computer Science (LNCS, volume 564)

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Table of contents (8 chapters)

  1. Front Matter

  2. Introduction

    Pages 1-4
  3. Modelling clip

    Pages 85-99
  4. Projective algorithms

    Pages 101-128
  5. Conclusions

    Pages 129-130
  6. Back Matter

About this book

The ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of projective transformations in graphics systems. It is shown that a mathematically precise description of the projective geometrical nature of a graphics system leads not only to a deeper understanding of the system but also to new approaches which result in faster or more precise algorithms. A further aim of the book is to show the importance of advanced mathematics for computer science. Many problems become easier to describe or to solve when the appropriate mathematical tools are used. The author demonstrates that projective geometry has a major role to play in computer graphics.

Bibliographic Information

Buy it now

Buying options

Softcover Book USD 32.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access