Abstract
RoboCup Simulation Server provides a wonderful challenge for all the participants. This paper explains key technology implemented by Tsinghuaeolus RoboCup team played in RoboCup environment, including basic adversarial skills, which is developed by using Dynamic Programming in combination with heuristic search algorithm, and reactive strategy architecture. Tsinghuaeolus was the winner of RoboCup2001.
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© 2002 Springer-Verlag Berlin Heidelberg
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Yao, J., Chen, J., Cai, Y., Li, S. (2002). Architecture of TsinghuAeolus. In: Birk, A., Coradeschi, S., Tadokoro, S. (eds) RoboCup 2001: Robot Soccer World Cup V. RoboCup 2001. Lecture Notes in Computer Science(), vol 2377. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45603-1_66
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DOI: https://doi.org/10.1007/3-540-45603-1_66
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Print ISBN: 978-3-540-43912-7
Online ISBN: 978-3-540-45603-2
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