Abstract
Writing manual code to script the behaviors of thousands of non-player characters in a computer role-playing game adventure has a tremendous negative impact on the quality of games and their entertainment level. Many games use shared custom scripts for background characters that produce repetitive and predictable behaviors. Game designers often need help from programmers when designing a game story and this can lead to lost productivity and a distorted design vision. ScriptEase is a tool that enables game designers to use ambient and perceptive patterns to specify complex, non-repetitive entertaining behaviors for interactive characters, without writing code. This demonstration illustrates how entertaining ambient and perceptive behaviors can be easily and reliably inserted into BioWare Corp.’s Neverwinter Nights game stories.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Cutumisu, M., McNaughton, M., Szafron, D., Roy, T., Onuczko, C., Schaeffer, J., Carbonaro, M.: ScriptEase – A Demonstration of Ambient Behavior Generation for Computer Role-Playing Games. In: Artificial Intelligence and Interactive Entertainment, AIIDE 2005 (2005)
ScriptEase (2005): http://www.cs.ualberta.ca/~script/
Isla, D.: Handling Complexity in the Halo 2 AI. In: Game Developers Conference, GDC 2005 (2005)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Cutumisu, M. et al. (2005). A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_41
Download citation
DOI: https://doi.org/10.1007/11590323_41
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30509-5
Online ISBN: 978-3-540-31651-0
eBook Packages: Computer ScienceComputer Science (R0)