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An Emotion Model of 3D Virtual Characters in Intelligent Virtual Environment

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Affective Computing and Intelligent Interaction (ACII 2005)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3784))

Abstract

Human emotion is related to stimulus and cognitive appraisal. Emotion is very important to entertainment application of virtual reality. Emotion model of 3D virtual characters is a challenging branch of Intelligent Virtual Environment (IVE). A believable 3D character should be provided with emotion and perception. In general, a virtual character is regarded as an autonomous agent with sense, perception, behavior and action. An emotion model of 3D virtual characters on the basis of psychology theory is presented in this paper. Our work is to construct 3D virtual characters that have internal sensor and perception for external stimulus, and express emotion autonomously in real time. Firstly, architecture of a virtual character is set up by cognitive model; Secondly, emotion class is set up by OCC and Plutchik’s emotion theory; Thirdly, some new concepts about emotion are presented with a general mathematical model which is relation among emotion, stimulus, motivation variable, personality variable. Fourthly, a perception model of 3D characters by Gibson’s theory is introduced. As a result, an emotional animation demo system of 3D virtual character is implemented on PC.

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© 2005 Springer-Verlag Berlin Heidelberg

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Liu, Z., Pan, Z.G. (2005). An Emotion Model of 3D Virtual Characters in Intelligent Virtual Environment. In: Tao, J., Tan, T., Picard, R.W. (eds) Affective Computing and Intelligent Interaction. ACII 2005. Lecture Notes in Computer Science, vol 3784. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11573548_81

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  • DOI: https://doi.org/10.1007/11573548_81

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-29621-8

  • Online ISBN: 978-3-540-32273-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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