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Summary

Approximate Dynamic Programming is a means of synthesizing nearoptimal policies for large scale stochastic control problems. We examine here the LP approach to approximate Dynamic Programming [98] which requires the solution of a linear program with a tractable number of variables but a potentially large number of constraints. Randomized constraint sampling is one means of dealing with such a program and results from [99] suggest that in fact, such a scheme is capable of producing good solutions to the linear program that arises in the context of approximate Dynamic Programming. We present here a summary of those results, and a case study wherein the technique is used to produce a controller for the game of Tetris. The case study highlights several practical issues concerning the applicability of the constraint sampling approach. We also demonstrate a controller that matches - and in some ways outperforms - controllers produced by other state of the art techniques for large-scale stochastic control.

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© 2006 Springer-Verlag London Limited

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Farias, V.F., Van Roy, B. (2006). Tetris: A Study of Randomized Constraint Sampling. In: Calafiore, G., Dabbene, F. (eds) Probabilistic and Randomized Methods for Design under Uncertainty. Springer, London. https://doi.org/10.1007/1-84628-095-8_6

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  • DOI: https://doi.org/10.1007/1-84628-095-8_6

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-84628-094-8

  • Online ISBN: 978-1-84628-095-5

  • eBook Packages: EngineeringEngineering (R0)

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