Abstract
Rehabilitation is now more costly than ever and novel solutions are needed to cope with such increasing costs. Exergames at home can be a viable solution, allowing the patients to exercise in the comfort of their own home while playing simple games. However, to provide all the functionalities that a traditional therapy would, an adequate architecture is needed: the exergames should provide, in addition to the game itself, monitoring, tracking, configuration, adaptation and motivation. We show how integrating computational intelligence inside a game engine, full gamification of rehabilitation sessions can be achieved.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Pirovano, M., Mainetti, R., Baud-Bovy, G., Lanzi, P.L., Borghese, N.A.: Self-Adaptive Games for Rehabilitation at Home. IEEE Trans. on CIAIG (under revision)
Borghese, N.A., Pirovano, M., Lanzi, P.L., Wüest, S., De Bruin, E.: Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation. Games For Health Journal (April 2013)
Feys, H.M., De Weerdt, W.J., Selz, B.E., Cox Steck, G.A., Spichiger, R., Vereeck, L.E., Putman, K.D., Van Hoydonck, G.A.: Effect of a therapeutic intervention for the hemiplegic upper limb in the acute phase after stroke: a single-blind, randomized, controlled multicenter trial. Stroke 29(4), 785–792 (1998)
Deterding, S., Sicart, M., Nacke, L., O’Hara, K., Dixon, D.: From Game Design Elements to Gamefulness: Defining ‘Gamification’. In: Proceedings of the 15th International Academic MindTrek Conference (2011)
Prosperini, L., Fortuna, D., Giannì, C., Leonardi, L., Marchetti, M., Pozzilli, C.: Home-based Training Using the Wii Balance board: a Randomized, Corssover Pilot Study in Multiple Sclerosis. Neurorehabilitation and Neural Repair (2013)
Ruiva, J.A., Exergames, J.A.: cardiac rehabilitation: a review. J. Cardiopulm. Rehabil. Prev. 34(1), 2–20 (2014)
Langhorne, P., Coupar, F., Pollock, A.: Motor recovery after stroke: a systematic review. The Lancet Neurology 8, 741–754 (2009)
Wüest, S., Borghese, N.A., Pirovano, M., Mainetti, R., van de Langenberg, R., de Bruin, E.D.: Usability and Effects of an Exergame-Based Balance Training Program. Games for Health Journal 3(2), 106–114 (2014), doi:10.1089/g4h.2013.0093
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Pirovano, M., Mainetti, R., Lanzi, P.L., Borghese, N.A. (2014). Game Engines and Exergames to Guide Rehabilitation at Home. In: Jensen, W., Andersen, O., Akay, M. (eds) Replace, Repair, Restore, Relieve – Bridging Clinical and Engineering Solutions in Neurorehabilitation. Biosystems & Biorobotics, vol 7. Springer, Cham. https://doi.org/10.1007/978-3-319-08072-7_25
Download citation
DOI: https://doi.org/10.1007/978-3-319-08072-7_25
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-08071-0
Online ISBN: 978-3-319-08072-7
eBook Packages: EngineeringEngineering (R0)