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Computer Vision and Image Understanding
Volume 67, Issue 3, September 1997, Pages 261-273
 
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doi:10.1006/cviu.1997.0536    How to Cite or Link Using DOI (Opens New Window)
Copyright © 1997 Academic Press. All rights reserved.

Regular Article

Computing and Simplifying 2D and 3D Continuous Skeletons*1

Dominique Attalia and Annick Montanvertb

a Laboratoire TIMC-IMAG, Equipe INFODIS, Institut Albert Bonniot, Domaine de la Merci, 38706, La Tronche Cedex, France b L.I.P. E.N.S. de Lyon, 46 allée d'Italie, 69364, Lyon Cedex 07, France

Received 21 March 1995; 
accepted 15 July 1996. ;
Available online 19 April 2002.

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Abstract

Skeletons provide a synthetic and thin representation of objects. Therefore, they are useful for shape description. Recent papers have proposed to approximate the skeleton of continuous shapes using the Voronoi graph of boundary points. An original formulation is presented here, using the notion of polyballs (we call polyball any finite union of balls). A preliminary work shows that their skeletons consist of simple components (line segments in 2D and polygons in 3D). An efficient method for simplifying 3D continuous skeletons is also presented. The originality of our approach consists in simplifying the shape without modifying its topology and in including these modifications on the skeleton. Depending on the desired result, we propose two strategies which lead to either surfacical skeletons or wireframe skeletons. Two angular criteria are proposed that allow us to build a size-invariant hierarchy of simplified skeletons.


 
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