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Computer Vision and Image Understanding
Volume 65, Issue 2, February 1997, Pages 113-128
 
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doi:10.1006/cviu.1996.0576    How to Cite or Link Using DOI (Opens New Window)
Copyright © 1997 Academic Press. All rights reserved.

Regular Article

The Computational Perception of Scene Dynamics*1

Richard Manna, Allan Jepson b, a, 1 and Jeffrey Mark Siskindc

a Department of Computer Science, University of Toronto, 6 Kings College Road, Toronto, Ontario, M5S 3H5, Canada b Canadian Institute for Advanced Research c Department of Electrical Engineering and Computer Science, University of Vermont, Burlington, Vermont, 05405

Received 17 November 1995; 
accepted 20 November 1996. ;
Available online 18 April 2002.

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Abstract

Understanding observations of interacting objects requires one to reason about qualitative scene dynamics. For example, on observing a hand lifting a can, we may infer that an “active” hand is applying an upwards force (by grasping) to lift a “passive” can. We present an implemented computational theory that derives such dynamic descriptions directly from camera input. Our approach is based on an analysis of the Newtonian mechanics of a simplified scene model. Interpretations are expressed in terms of assertions about the kinematic and dynamic properties of the scene. The feasibility of interpretations relative to Newtonian mechanics is determined by a reduction to linear programming. Finally, to select plausible interpretations, multiple feasible solutions are compared using a preference hierarchy. We provide computational examples to demonstrate that our model is sufficiently rich to describe a wide variety of image sequences.


 
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